﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

/**
 * Class with const values for each level's filename.
 * Add new levels here, and make sure the equivalent exist in Content/levels
 */
public class Levels
{
    /**
     * Enums used for loading our levels.
     */
    public enum List : int
    {
        kLevelOne       = 0,
        kTestLevel,
        kEmptyLevel,
        kEdLevel,

        kCount,

        kConsole        = Console.kMaxEntries
    }

    /**
     * The actual names of the files we are loading. The order of these should
     * match the above enums.
     */
    public static String[] s_names =
    {
        "LevelOne",
        "TestLevel",
        "EmptyLevel",
        "EdLevel"
    };
}
